![]() Introduction to Applied Behavior Analysis (ABA) Online Tutorial |
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Intro to Token Economy In a token system (also known as a token economy), a student is given a token, sticker, coin, or other object as a reward for any specified behavior. These token reinforcers are placed on a chart, in a jar, or other collection system. When a specified number of tokens are collected, the student can exchange them for a larger reward, such as computer time, free time, a food item, playtime with a toy, etc. ![]() Token economy systems are useful for students who have previously been given items (such as toys or food) directly as reinforcers. For example, when a child is just starting ABA, you might give a child a mini M&M candy each time he gives a correct answer. Eventually, we want the child to give multiple correct answers before being given the candy reward. Giving points or stickers that a student can "cash in" to get the candy is a way to encourage the child to do more "work" before getting the reinforcer. The child still knows if each response was correct because he still gets a point for each correct response. I think of token economies as a “real-life” reinforcement system, because they can easily be incorporated into a student’s natural environments such as the home or classroom. Token economy apps for smartphones and devices like the iPad make it possible to use a token economy almost anywhere, such as trips to the grocery store. Video from Behavior Frontiers Video from Silver Lining Multimedia Next --> Token Economy, Continued |
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